I'm disappointed that there appears to be no open-source (or even commercial solution). So, what should we be using on iOS GL ES 2 today? What is state-of-the-art for text rendering in OpenGL as of version 4.1? For OpenGL 4.1 there's this excellent question looking at "what should you use today?": However, those approaches are poor and appear to be years out of date (what about using shaders to do this better/faster?). There are many questions on OpenGL font rendering, many of them are satisfied by texture atlases (fast, but wrong), or string-textures (fixed-text only).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |